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dastclair

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  1. So ideally, I should look for a 12 degree Sub Zero to launch the heck out of it, but with low spin. I agree with you, I need to part with the $$ and have a professional fitter take a look. There is no way around it which the cheap part of me cannot accept. Thank you for your thoughts!
  2. As I've turned 52 and my kids get older, more time consuming and irritable, my driver swing speed has dropped a bit. I saw that My Golf Spy ranked the Epic Flash Sub Zero as the best driver for slower swing speeds and if they say it, I believe it. I love that My Golf Spy bases its recommendations on data and results, not how many pages an equipment company is buying in their magazine. My question is how does the Sub Zero work for slow swing speeds? Isn't it a spin killer? Doesn't the ball need spin to elevate and carry and slower swings don't impart a ton of spin in the first place? I'm not an engineer, but if I hadn't seen the results on My Golf Spy, I would have assumed that the Sub Zero would cause drives to dead quail and fall out of the air when used by a slow swinger. I'm amped up to buy one, so please someone explain why the Sub Zero is optimal for someone like me that swings between 88 and 94mph. Thank you!
  3. Dave St.Clair, West Chester PA Radley Run Country Club, West Chester PA Baltusrol Golf Club, Springfield NJ Sankaty Head Golf Club, SiaSconset MA I get my yardages from the 150 and 200 yard plaques in the ground on our course and then estimating distance from those markers. Having played enough golf, I can feel based on the day- cold, wind, how purely I'm hitting it, etc what the stick should be. It works pretty well, but at least every other round, a ball is left horribly short or it is still rising as it goes over the green. If I'm playing a private course, I get the yardage from a caddie, but trust is earned and they become solely bag carriers if the first few green reads or distances in are awful. Some would say that tech is ruining golf. They cite golf balls that go a zillion miles, equipment that makes the game too, "easy", gps and laser units that provide too much data, I take an opposite view. The purpose of game technology is to make the game of golf more fun for the average golfer, to make it more enjoyable and a welcome break from the work week or whatever the person's responsibilities are. Clubs that make the game too easy? Ridiculous. Many golfers get to play once a week or less, how painful and joy less would this lone weekly game be if the clubs didn't help out like crazy and contribute to minimizing lack of practice time? Regarding distance measuring technology, my hope is that it would speed up the game some for players out on a course. One of the things that has stalled the growth of golf is how long a round can take; (See the 2019 USGA ad campaign, "play 9") at private clubs there are usually strict rules and rangers, but public course golfers can be left to suffer. Golfers, "walking off" yardages or spending way too much time trying to figure out how far away a bunker is; on top of balls that go missing and are being searched for, can be brutal and ultimately detrimental to interest in the game. It would be my privilege to put this baby through its paces and then write a comprehensive review for my fellow Spys.
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