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  1. Just wanted to share my experience with Arccos after making the switch from Game Golf Live. I'm sure there have been plenty of reviews for both systems, but I've seen some misinformation floating around on how the Game Golf system works, and a lot of the Arccos reviews I've read often leave me wanting to know more than the author provided. Here goes… I've been a Game Golf user for a few years now starting with the original GG unit and then upgrading to GG Live once it was released. I've really enjoyed being able to get a more in-depth analysis of my game without having to take a bunch of notes. However, I've long envied the variety of stats offered by Arccos over GG and the only thing keeping me from making the switch was the need to carry my phone in my front pocket. Unlike what many reviews have suggested, GG Live does not require you to carry your phone on you. In fact, you don't even have to take your phone to the course if you don't want – Live works exactly the same as the original device with its own built-in GPS module and NFC tagging, but includes Bluetooth technology to make phone synchronization possible. I usually keep my phone in the cart and tag my shots only going to the phone to make minor adjustments (such as adding penalty strokes) as needed. There are many times I won't look at my phone until after the round and make all my edits immediately prior to posting. A lot of people give GG flack for the tagging, but I've honestly found the tagging to be helpful in developing a solid pre-shot routine. Also, there's the added benefit of simply tagging a second time if you think you forgot to do it and GG has even developed some new algorithms to detect missed tags and plot them for you – it's not perfect, but it's certainly a welcomed addition. Arccos of course is a different animal entirely – even though it essentially performs the same functions as Game Golf. Right out of the gate I noticed a considerable difference in the tags and I'm not talking about size, weight, or color. With exception to the putter only, all Arccos tags are indistinguishable from each other whereas GG marks each tag Dr, 3W, H, 4I, 5I, 6I, etc. and even includes some extra tags should you lose one or have extra clubs – here lately I've been using them to conduct club testing. This difference in approach isn't a huge deal as far as initial setup goes and both are fairly painless as long as you follow the instructions. Where I see this becoming an issue is when regripping clubs you would either have to handle one club at a time (start to finish) or re-pair all clubs once the job is done. My solution: I marked each tag with a Sharpie on the bottom (grip) side. This means when the tags are on they look just like they always have, but when I take them out I know which club they belong to. On the course, Arccos is easy to use, but does require some minor adjustments in the way clubs are handled. I plan to experiment and see how far I can push the limits with this, but the instructions say to carry clubs upside down from bag to ball and ball to bag. They also caution against excessive jarring of the clubs (dropping, bumping, or slamming down in frustration) to prevent an improperly tagged shot. I never experienced any problems with this, but I did have several missed tags including full shots and some putts (tap-ins mainly). I think the full shots may have been missed because some of the tags started to back out. However, these were fairly easy to correct on the fly as well as adjusting pin placement and adding penalty strokes, but I noticed I was looking at my phone quite a bit more than normal. As for the pone, I placed it in my front right pocket and moved my ball marker and repair tool to my left front pocket – not a huge deal just a minor adjustment to get used to. Post round analysis is what I was really most anxious to see and it did not disappoint (much). I have listened to podcasts and read many magazine interviews with Arccos Founder and CEO Sal Syed. He often states his commitment to providing the amateur golfer with tour level statistics and the mobile app and website are proof of that. Upon review of round stats (using the app), I can see my handicap for Driving, Approach, Chipping, Sand, and Putting which are all derived from applying the strokes gained methodology. I also get a break down of scoring, and a detailed analysis of the five previously mentioned categories and even my pace of play. I could try to describe each screen and method of analysis available, but there are so many I could literally write a small book on it. I will say this much though… My one and only disappointment with the stats provided is how Arccos incorporates strokes gained. They show you which areas need the most work which is great, but I like Game Golf's use of strokes gained just slightly better. Game Golf takes a more direct approach on strokes gained and will automatically display how your performance stacks up against the average scratch golfer. Moreover, Game Golf offers a filter through which you can compare your round to a variety of handicaps (5, 10, 15, 20, & 25 to be exact). You can even compare a recent round to your personal best or a collection of rounds to another group from a year ago if so desired. The ways you can group and filter data are seemingly limitless. Anyway, I think I've shared quite enough at this point. Like I said earlier, I know others have done extensive reviews of both systems, but just wanted to do a bit of a comparison and discuss what it's like to make the switch. Game Golf Live and Arccos 360 are both great systems and I'd recommend either of them to anyone based on how much they want to use their phone on the course and what kind of stats they want to see. Thanks for reading!!!
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