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Official 2019 MyGolfSpy Fantasy Football League

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I personally disagree with this. Kickers can have 0 but getting punished for your last or second to last round pick missing a 45 yard field goal seems like a bit much. They are an afterthought at best and in a deep league, going negative because you didn't get 1 of the top 6 kickers seems unfair. 

They shouldn’t be an afterthought if they are on your roster. I am not oppose to eliminating kickers all together or adding punters but if they are an included position then they need to be able to have the same consequences as any other player for negative performances.


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1 minute ago, blackngold_blood said:


They shouldn’t be an afterthought if they are on your roster. I am not oppose to eliminating kickers all together or adding punters but if they are an included position then they need to be able to have the same consequences as any other player for negative performances.


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To add to this.... I have won matchups with a very good performance from a kicker; as a matter of fact I've had weeks where the kicker outscored multiple positions.  
Kickers are certainly not an afterthought...even with 14 teams.

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Love all the responses and completely understand where everyone is coming from. Bonuses can be tricky to predict, but that's part of the fun, no? 

 

Regardless, just wanted to present some alternative takes. I do think Defense should have more ability to boost your scores than they currently do. 

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10 minutes ago, GolfSpy Stroker said:

To add to this.... I have won matchups with a very good performance from a kicker; as a matter of fact I've had weeks where the kicker outscored multiple positions.  
Kickers are certainly not an afterthought...even with 14 teams.

Shhhhh. Don't be giving away the secrets to fantasy football!!

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4 minutes ago, blackngold_blood said:


They shouldn’t be an afterthought if they are on your roster. I am not oppose to eliminating kickers all together or adding punters but if they are an included position then they need to be able to have the same consequences as any other player for negative performances.


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1 minute ago, GolfSpy Stroker said:

To add to this.... I have won matchups with a very good performance from a kicker; as a matter of fact I've had weeks where the kicker outscored multiple positions.  
Kickers are certainly not an afterthought...even with 14 teams.

Ahh fair enough on both counts. I worded that poorly. My intention is just to say that draft position tends to dictate the level of kicker you get and its not a position that is traded often in deep leagues. I just don't want to see late draft positions unfairly punished for what is essentially the luck of the draw. You already get punished for a getting a bad kicker, taking negative points just adds insult to injury. It can be a rich get richer type of thing and cause a larger disparity between the first and second half of the leaderboard in deep leagues. Thats all. 

Someone could take a kicker early, but I doubt they are prioritizing a kicker over a DST no matter what. We have all won and lost due to our kickers. Its just a league health issue to me. There wont be any good kickers post draft. Unless an injury occurs or something crazy, the likelihood that you end up with a competitive kicker post draft is pretty low with 14 teams. 

That being said if everyone agrees to it then I am game. I just want to make sure everyone is informed. There were decisions made last year that weren't discussed thoroughly that people later complained about. So I think its important to have both sides presented even if it makes me the bad guy in this case. 

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There wont be any good kickers post draft. Unless an injury occurs or something crazy, the likelihood that you end up with a competitive kicker post draft is pretty low with 14 teams. 

-- this, I disagree with, and can point to a couple of situations where it is incorrect.

 

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3 minutes ago, GolfSpy Stroker said:

There wont be any good kickers post draft. Unless an injury occurs or something crazy, the likelihood that you end up with a competitive kicker post draft is pretty low with 14 teams. 

-- this, I disagree with, and can point to a couple of situations where it is incorrect.

 

I have 0 problems eating my words. This is a legit concern of mine and I'm not opposed to changing my mind if I am just straight up missing something. 

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I’m in.  And still in the anti punter group

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On 7/24/2019 at 9:22 AM, GolfSpy Stroker said:

rushing attempts.... so if Adrian Peterson has 22 rushes for 36 yards he gets rewarded for that?  So you could be rewarding a team that wants to run a lot but has a crappy o-line?

Nah... no way.

I'd rather reward Nick Chubb when he has 3 rushes for 105 yards.  That is due to either a good o-line or a skilled runner.

But that's not the point. AP got the work which should somewhat be rewarded. Even if it's just a little bit per touch. I don't see other folks complaining when James White gets ppr points for catching 11 balls for 55 yards. That's a 16 point day for basically the same production vs a 3 point day for your scenario.

Now I'm not saying that a carry should score the same as a catch but .2 - .25 points per carry seems in the ballpark if you are in a full point PPR league.
Keep this in mind. A single player averaged 20 carries per game last year. Only 7 average 15 carries. Only 23 average 10 or more carries. This isn't the same NFL as 10+ years ago.

(full disclosure, I was lazy and went season totals as opposed to actual per game but you get the idea)

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15 hours ago, Steve2100 said:

I’m in.  And still in the anti punter group

 

my man gif.gif

 

 

 

Let's go ahead and eliminate kickers too since we can't seem to agree on them 😎

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5 minutes ago, Undershooter said:

But that's not the point. AP got the work which should somewhat be rewarded. Even if it's just a little bit per touch. I don't see other folks complaining when James White gets ppr points for catching 11 balls for 55 yards. That's a 16 point day for basically the same production vs a 3 point day for your scenario.

Now I'm not saying that a carry should score the same as a catch but .2 - .25 points per carry seems in the ballpark if you are in a full point PPR league.
Keep this in mind. A single player averaged 20 carries per game last year. Only 7 average 15 carries. Only 23 average 10 or more carries. This isn't the same NFL as 10+ years ago.

(full disclosure, I was lazy and went season totals as opposed to actual per game but you get the idea)

Fair enough....but the James White example doesn't hold water for me because it's a PPR league and that's the type of reward you should get when starting a player like that.

I remember owning Alfred Morris... he'd have 15 carries for 89 yards, which is a good day, but unless he scored a TD it was crap....but that was in a PPR league and I learned my lesson.

If you're in a standard league I get the attempts thing but in a PPR league it's all about the catches....

not that I agree that 1 catch for 1 yard should equal a 10 yard rush, but that's the way it is....

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16 minutes ago, Undershooter said:

But that's not the point. AP got the work which should somewhat be rewarded. Even if it's just a little bit per touch. I don't see other folks complaining when James White gets ppr points for catching 11 balls for 55 yards. That's a 16 point day for basically the same production vs a 3 point day for your scenario.

Now I'm not saying that a carry should score the same as a catch but .2 - .25 points per carry seems in the ballpark if you are in a full point PPR league.
Keep this in mind. A single player averaged 20 carries per game last year. Only 7 average 15 carries. Only 23 average 10 or more carries. This isn't the same NFL as 10+ years ago.

(full disclosure, I was lazy and went season totals as opposed to actual per game but you get the idea)

I find the points per rush attempt thing intriguing...a quarter point seems worth it. Makes some guys on my late round draft list look alot more interesting. That also means running QB's get more value as well.

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I'm on board with points per rush as well.  I don't want our league to reward only one type of player or one style of offense.  There should be value across the board regardless of style of play and a good day should reflect as such in fantasy.  This opens up another layer of strategy and effectively makes our player pool deeper.  

 

Agree with @Undershooter that .25 is an appropriate amount.

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Itsway too early to ask but I'm going to anyway, Is there any potential timeframe for when you are hoping to do the draft? You said early, just curious how early? 

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I’ve enjoyed the .5 PPR leagues I’ve played in. .1 seems fair for rushes. There are a few backs that carry the load and could be rewarded for that. 1 point for 10 carries doesn’t feel unfair.


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3 minutes ago, bardle said:

Itsway too early to ask but I'm going to anyway, Is there any potential timeframe for when you are hoping to do the draft? You said early, just curious how early? 

Hey, we started this thing in July for once. We're ahead of the game but let's not get crazy lol

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37 minutes ago, GolfSpy Stroker said:

Fair enough....but the James White example doesn't hold water for me because it's a PPR league and that's the type of reward you should get when starting a player like that.

I remember owning Alfred Morris... he'd have 15 carries for 89 yards, which is a good day, but unless he scored a TD it was crap....but that was in a PPR league and I learned my lesson.

If you're in a standard league I get the attempts thing but in a PPR league it's all about the catches....

not that I agree that 1 catch for 1 yard should equal a 10 yard rush, but that's the way it is....

That's my point. Leagues and scoring evolve as the NFL does. Back 5 or however many years ago when we started this, standard scoring (no ppr) was the norm. Now, PPR scoring seems to be the most common format of all leagues.
So good Fantasy players predict more easily which players have a high floor because they catch balls to boost their rushing totals.

 

These days, with all the RB by committee, it seems fair to get something for a rush, even if it's just .2 or .25 points. Because the days of hand it off 40 plus times is a thing of the past. I'd bet there have been more 15 catch games than 40 carry games the last few years and I'd bet it isn't close.

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Ok, .02 time on issues brought up

Bonuses: Not a huge fan, unless we set them at higher tier (500 yards passing, 200 yards running or receiving, 50+ yard touchdown rushing or receiving). At lower levels would absolutely wreck havok allowing a double bounce for a good performance

Punters: As someone who ran a league with punters once upon a time, I'm for it. We kept kickers in as well. Scored net yardage average, downed inside 20, touchbacks, and blocks

Defensive Scoring: So, this one is a little outside the box and hopefully may answer some complaints. If we're all starting a DST, that's 14 and only 16 teams will win a game in a given week, excluding potential ties. Plus, it doesn't leave a lot of streaming options for teams who whiff on top tier DSTs. So, what's a league to do?  IDP's. You want more selection with players, give us IDPs, everyone picks a player at all three levels, DL, LB, DB. Hell you wanna really get wild, that flex position we're discussing? Open to both sides of the ball. 2 Flex spots, one offense, one defense.  Maybe the most wild idea of what I'm thinking, but perhaps worth a consideration.

Missed Kicks: Missed extra point should definitely be a negative, most likely minus 1, duh. Now, not sure how the Fantrax scoring works but perhaps we could tier the missed field goal scoring based on league accuracy? For example:

Last year kickers took 500 Field Goals inside 40 yards, they missed 20: a 96% completion rate

295 Field Goals were attempted between 40-49 yards, kickers missed 70: a 76% completion rate

152 Field Goals were attempted from beyond 50 yards, kickers missed 55: a 64% completion rate

So why do I bore you with these stats, to prove these kicks aren't equal and shouldn't be scored as such. A miss from 50 happens nearly 9 times more often than a miss from under 40. Therefore, if we are scoring misses, if possible, a miss from closer should be penalized more than a miss from a further distance.  My suggestion, Miss from under 40, minus 1, miss from 40-49, minus .5, miss from 50+ no penalty. I'd be willing to go to minus 2, minus 1 and minus .5 as well, but that also means missed extra point should be brought under the same scoring as missed under 40 since it was statistically harder to hit an extra point last year (96% v. 94.3%)

FAAB: Love it, nothing better than watching panic stricken owners blow alot of budget on a guy who turns out to go down two weeks later and bidding them up on players you don't specifically need

Rushing Attempts: Love the idea, depends on the reward. .25 seems a decent number, a 20 carry game gets you an extra 5 points. Brings some guys who would be absolute afterthoughts back on the table, slightly bumps some qb's or even receivers and TE's in exotic packages. I'm here for it.

Alright, that's all you get for a couple of pennies these days, can't wait to see how this round of discussion merits out.

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14 minutes ago, Berg Ryman said:

Ok, .02 time on issues brought up

Bonuses: Not a huge fan, unless we set them at higher tier (500 yards passing, 200 yards running or receiving, 50+ yard touchdown rushing or receiving). At lower levels would absolutely wreck havok allowing a double bounce for a good performance

Punters: As someone who ran a league with punters once upon a time, I'm for it. We kept kickers in as well. Scored net yardage average, downed inside 20, touchbacks, and blocks

Defensive Scoring: So, this one is a little outside the box and hopefully may answer some complaints. If we're all starting a DST, that's 14 and only 16 teams will win a game in a given week, excluding potential ties. Plus, it doesn't leave a lot of streaming options for teams who whiff on top tier DSTs. So, what's a league to do?  IDP's. You want more selection with players, give us IDPs, everyone picks a player at all three levels, DL, LB, DB. Hell you wanna really get wild, that flex position we're discussing? Open to both sides of the ball. 2 Flex spots, one offense, one defense.  Maybe the most wild idea of what I'm thinking, but perhaps worth a consideration.

Missed Kicks: Missed extra point should definitely be a negative, most likely minus 1, duh. Now, not sure how the Fantrax scoring works but perhaps we could tier the missed field goal scoring based on league accuracy? For example:

Last year kickers took 500 Field Goals inside 40 yards, they missed 20: a 96% completion rate

295 Field Goals were attempted between 40-49 yards, kickers missed 70: a 76% completion rate

152 Field Goals were attempted from beyond 50 yards, kickers missed 55: a 64% completion rate

So why do I bore you with these stats, to prove these kicks aren't equal and shouldn't be scored as such. A miss from 50 happens nearly 9 times more often than a miss from under 40. Therefore, if we are scoring misses, if possible, a miss from closer should be penalized more than a miss from a further distance.  My suggestion, Miss from under 40, minus 1, miss from 40-49, minus .5, miss from 50+ no penalty. I'd be willing to go to minus 2, minus 1 and minus .5 as well, but that also means missed extra point should be brought under the same scoring as missed under 40 since it was statistically harder to hit an extra point last year (96% v. 94.3%)

FAAB: Love it, nothing better than watching panic stricken owners blow alot of budget on a guy who turns out to go down two weeks later and bidding them up on players you don't specifically need

Rushing Attempts: Love the idea, depends on the reward. .25 seems a decent number, a 20 carry game gets you an extra 5 points. Brings some guys who would be absolute afterthoughts back on the table, slightly bumps some qb's or even receivers and TE's in exotic packages. I'm here for it.

Alright, that's all you get for a couple of pennies these days, can't wait to see how this round of discussion merits out.

There's a lot of good points here. With that said, I'm out on IDP for a 30ish team league. It's a lot to keep up with for some newer players imo. Love FAAB. Hate Bonuses.

 

We have fundamental disagreements on punters and kickers, but I do agree with the kicker scoring if we decide to keep the soccer players.

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Ok, .02 time on issues brought up
Bonuses: Not a huge fan, unless we set them at higher tier (500 yards passing, 200 yards running or receiving, 50+ yard touchdown rushing or receiving). At lower levels would absolutely wreck havok allowing a double bounce for a good performance
Punters: As someone who ran a league with punters once upon a time, I'm for it. We kept kickers in as well. Scored net yardage average, downed inside 20, touchbacks, and blocks
Defensive Scoring: So, this one is a little outside the box and hopefully may answer some complaints. If we're all starting a DST, that's 14 and only 16 teams will win a game in a given week, excluding potential ties. Plus, it doesn't leave a lot of streaming options for teams who whiff on top tier DSTs. So, what's a league to do?  IDP's. You want more selection with players, give us IDPs, everyone picks a player at all three levels, DL, LB, DB. Hell you wanna really get wild, that flex position we're discussing? Open to both sides of the ball. 2 Flex spots, one offense, one defense.  Maybe the most wild idea of what I'm thinking, but perhaps worth a consideration.
Missed Kicks: Missed extra point should definitely be a negative, most likely minus 1, duh. Now, not sure how the Fantrax scoring works but perhaps we could tier the missed field goal scoring based on league accuracy? For example:
Last year kickers took 500 Field Goals inside 40 yards, they missed 20: a 96% completion rate
295 Field Goals were attempted between 40-49 yards, kickers missed 70: a 76% completion rate
152 Field Goals were attempted from beyond 50 yards, kickers missed 55: a 64% completion rate
So why do I bore you with these stats, to prove these kicks aren't equal and shouldn't be scored as such. A miss from 50 happens nearly 9 times more often than a miss from under 40. Therefore, if we are scoring misses, if possible, a miss from closer should be penalized more than a miss from a further distance.  My suggestion, Miss from under 40, minus 1, miss from 40-49, minus .5, miss from 50+ no penalty. I'd be willing to go to minus 2, minus 1 and minus .5 as well, but that also means missed extra point should be brought under the same scoring as missed under 40 since it was statistically harder to hit an extra point last year (96% v. 94.3%)
FAAB: Love it, nothing better than watching panic stricken owners blow alot of budget on a guy who turns out to go down two weeks later and bidding them up on players you don't specifically need
Rushing Attempts: Love the idea, depends on the reward. .25 seems a decent number, a 20 carry game gets you an extra 5 points. Brings some guys who would be absolute afterthoughts back on the table, slightly bumps some qb's or even receivers and TE's in exotic packages. I'm here for it.
Alright, that's all you get for a couple of pennies these days, can't wait to see how this round of discussion merits out.

I agree not all missed field goals should be penalized the same. I would be good with -1 inside 40yds, -.5 40-49yds, and no penalty for 50+.
I am all for .25 points per carry as well. Would have made Josh Allen even more valuable!
I have never been a fan of bonuses unless it is a NFL record style bonus. Break a single game record get a bonus.
Not against IDP or free agent bidding but have never done a league with them yet so I am intrigued but will not cast a vote either way.

I will end with this
#LetThemPunt


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