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Testers Wanted! Titleist SM10 and Stix Golf Clubs ×

Strut55

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  1. I don't know what other people call it but a popular game at our club for the standard foursome is called "Snaggle" usually combined with some sort of match play, usually "Corners" . This can add a lot of excitement to your regular weekend game. You can make it as cheap or as expensive as you want and you don't necessarily need to be the greatest golfer to win some money. The socring and points go as follows: You will need two score cards (one for the matches and one for the Snaggle scoring.) Corners is basically a two man best ball match play format(handicapped), lowest net score wins the hole for the team. Points aren't carried over if there is a tie. Teams switch every 6 holes. So you end up being on a team with everyone in the group at some point, to decide the teams we usually go Cart vs cart, drivers vs passengers, then passenger/driver vs driver/passenger. But any other variation will work. A dollar is paid out to the winners from each match. Most you can lose is $6 . Snaggle, here is the fun part of the game, and can get pretty interesting. We usually play each point/tick is worth $1. The idea of snaggle is you get rewarded for 1-putts and punished for 3-putts. If snaggle is in play you get 1 point/tick for making a 1-putt, nothing happens if you 2-putt, and everyone else in the group gets a tick if you 3-putt You can call snaggle at anytime as long as you are a flag stick's length away or more from the hole, and its your first putt. You cannot call snaggle after you putt once already. (a putt from the fringe is not deemed a putt) You can also call snaggle off the green if you are feeling lucky but you must hole out with 2 strokes or risk losing a point to everyone in the group. Snaggle is also in effect if you reach the green in regulation, regardless of the distance from the hole. Bonus Points/Ticks in Snaggle: Ferret: Hole out from off the green is worth 1 point, two points if it is for birdie or better. Arnold Palmer: Player gets a point if they make a par or better from out of the woods Sandy: Makes Par or better from a sand trap KP: Closest to the pin on the green on PAR 3's and makes par or better. Greenie: Green in Regulation and makes par or better on PAR 3's LD: Longest drive in the fairway and makes par or better on PAR 5's Snake (XR): Last person to 3-putt on each 9 holes is the snake. They owe each player in the group a point if they are the snake after 9 holes Side note: We sometimes play carry-overs with the KP's and LD's . So say no one has been awarded any KP's on the first two par 3's and a player gets KP on the next par-3 then they are awarded points for all 3 KP's. Same with LD's This has been a debatable rule amongst our groups haha. It can get confusing trying to score the points, hence the second scorecard, but once you get familiar, it is not a as complicated as it seems. Basically at the end of the round you total how many points/ticks each player has and determine who is owed what for cash, or you can break down the scoring by player at your table after the round and watch all the money change hands. Because we're in Canada we play for loonies and toonies, its neat to see and hear a few of the tables of members after a round and listen to all the coins getting tossed around the tables post round. If you have any questions feel free to message me, hope some of you try this out. Happy Snaggling -Sean
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